The Locus Of Fear 7 (TLOF_7)
One example is the project The Locus of Fear, in which UMC Amsterdam collaborates with the University of Twente and 2 IX creators from the cultural and creative industries. In this practice-based artistic research project, they explore how IX can help us better understand and measure experiences of fear.
Involved organisations
More projects from CIIIC Start
Discover other projects within this funding scheme
May I ask you a question? A large-scale experiment examining the effectiveness of a multimodal, conversational digital dietitian on nutritional knowledge in virtual reality
Dietitians play a key role in healthcare, but a shortage of well-trained professionals is looming. Wageningen University & Research is therefore investigating an immersive digital dietitian: in VR, patients learn about portion sizes, energy density and food preparation by preparing virtual meals themselves. The central question is whether the virtual dietitian's conversational abilities and non-verbal communication - asking questions, gestures, facial expressions - further strengthen the learning effect.
Experience the future, embrace the change: The potential of IX to create and leverage teachable moments and improve lifestyle behaviors in osteoarthritis patients
A healthy lifestyle is crucial for many patients, but medical advice alone rarely leads to lasting behavioural change. Tilburg University is investigating whether immersive experiences can create and reinforce so-called teachable moments in osteoarthritis patients: moments in which a patient becomes acutely aware of the consequences of an unhealthy lifestyle. Through IX, patients experience the long-term effects of their behaviour in an emotionally compelling way, sparking the motivation to live more healthily.
Responsible Immersive Support for Firefighter Retreat under Unreliable Spatial and Communication Information
Firefighters retreating from a building operate under extreme time pressure, poor visibility and high mental strain - precisely when positioning and communication can become unreliable. The University of Twente is researching how immersive systems can make this uncertainty visible and understandable, so that digital cues support decision-making without creating false confidence or adding to the user's mental load.
Towards a Common Language for Immersive Experiences: a Cross-Sector Exploration of Concepts and Measurement
How are IX effects measured? And do different sectors even mean the same thing when they use IX concepts and measurement methods? These questions keep evolving alongside developments in the IX field. For Zuyd University of Applied Sciences, this is reason enough to take a fresh, critical look at how existing concepts and methods are perceived — together with other research groups and IX creators from the creative industries.
Enhancing Authentic Learning in Primary Care: Real-Time Immersive Experiences in Family Medicine Clerkships
Medical education also has high expectations of IX applications, especially given the staff shortages in healthcare. Students need IX to deliver a suitable and effective learning experience. That's why Maastricht University, together with two GP practices, is researching how IX can let students experience real patient consultations digitally and live.
GausScape: Evaluating 3D Gaussian Splatting for Spatial Understanding in Greenhouse Environments
In greenhouse horticulture, operators need to monitor optimal growing conditions for crops. Wageningen University & Research (WUR), together with 2 SMEs, is investigating the following question: what desired and undesired effects does a specific 3D technique (Gaussian Splatting) have on operators' work processes, perception and decision-making, compared to the current technique? The insights from this research may also prove relevant to other sectors.